aboutsummaryrefslogtreecommitdiffstats
path: root/src/color_game.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/color_game.cpp')
-rw-r--r--src/color_game.cpp189
1 files changed, 189 insertions, 0 deletions
diff --git a/src/color_game.cpp b/src/color_game.cpp
new file mode 100644
index 0000000..298f404
--- /dev/null
+++ b/src/color_game.cpp
@@ -0,0 +1,189 @@
+// FLTK headers.
+#include "FL/Fl.H"
+#include "FL/Fl_Double_Window.H"
+#include "FL/Fl_Box.H"
+#include "FL/Fl_Button.H"
+#include "FL/Fl_Output.H"
+#include "FL/Fl_Multiline_Output.H"
+#include "FL/Fl_File_Browser.H"
+#include "FL/Fl_PNG_Image.H"
+
+#ifndef FL_BROWN
+ #define FL_BROWN 0x65432100
+#endif
+
+#ifdef _WIN32
+ #define dir_to_map_prf "%smaps\\"
+ #include <windows.h>
+ #include "FL/x.H"
+#else
+ #define dir_to_map_prf "%smaps/"
+#endif
+
+// Main Folder.
+// MAINDIR must end with / or \ (windows) and be a full path.
+#ifdef _WIN32
+ #define MAINDIR ".\\"
+#else
+ #define MAINDIR "/usr/local/share/color_game/"
+#endif
+
+#define check_game_speed 5.0
+#define max_map 50
+#define button_gap 10
+// buttet_height is the fraction of bside.
+#define button_height 7
+
+// Max blocks.
+int MBLOCKS;
+
+// Window.
+Fl_Double_Window * _window;
+
+// Color boxes.
+class ColorBox;
+ColorBox * boxs[50][50];
+ColorBox * overlap_wid;
+
+// Buttons.
+Fl_Button * startb;
+Fl_Button * exit_button;
+Fl_Button * fullsc_button;
+Fl_Button * browse_maps;
+
+// Output.
+Fl_Multiline_Output * _output;
+
+// Browser.
+class MapBrowser;
+MapBrowser * map_browser;
+
+// Error box.
+Fl_Button * ok_button;
+Fl_Output * error_msg;
+
+// Game over
+Fl_Button * game_over;
+
+// Screen size and flags.
+int bside, bsize;
+bool g_active, ext_used;
+
+// Std lib.
+#include <cstdlib>
+#include <cstdio>
+#include <cstring>
+
+// My headers.
+#include "handle_json.h"
+#include "map.h"
+#include "color_box.h"
+#include "input.h"
+#include "window.h"
+
+int main(int argv, char ** args) {
+ Fl::background(0xC0, 0xC0, 0xC0);
+ g_active = false;
+ ext_used = false;
+
+ _window = new MyWindow(Fl::w() / 2, Fl::h() / 2, "color game");
+ _window->xclass("color game");
+
+ bside = (_window->w() - _window->h()) / 2;
+ bsize = _window->h() / MBLOCKS;
+
+ int bw, by;
+ bw = bside - (bside / 3);
+ by = bside / button_height;
+
+ add_boxs();
+
+ // Start button.
+ startb = new Fl_Button((_window->w() / 2) - (bside / 2),
+ (_window->h() / 2) - (bside / 4), bside, bside / 2, "Start");
+ startb->labelsize(bw / 4);
+ startb->color(FL_BLUE);
+ startb->labelcolor(FL_WHITE);
+ startb->callback(startb_cb);
+ startb->box(FL_ROUNDED_BOX);
+ act_boxs(false);
+
+ // Exit button.
+ exit_button = new Fl_Button(0, 0, bw, by, "Exit");
+ exit_button->labelsize(bw / 4);
+ exit_button->callback(exit_cb);
+ exit_button->shortcut(FL_Escape);
+
+ // Fullscreen button.
+ fullsc_button = new Fl_Button(0, 0, bw, by, "Fullscreen");
+ fullsc_button->labelsize(bw / 6);
+ fullsc_button->callback(fullsc_cb);
+ fullsc_button->shortcut(FL_F + 11);
+
+ // Output.
+ _output = new Fl_Multiline_Output((_window->w() - bside) + 10, 10, \
+ bside - 20, _window->h() - 20);
+ _output->textsize(_output->w() / 8);
+
+ // Browser button.
+ browse_maps = new Fl_Button(0, 0, bw, by, "maps");
+ browse_maps->labelsize(browse_maps->w() / 5);
+ browse_maps->when(FL_WHEN_CHANGED);
+ browse_maps->callback(browse_cb);
+
+ // Overlap.
+ overlap_wid = new ColorBox(0, 0, 0, 0);
+
+ // Browser.
+ map_browser = new MapBrowser((_window->w() / 2) - (_window->w() / 4),
+ (_window->h() / 2) - (_window->h() / 4), _window->w() / 2,
+ _window->h() / 2, "Map Browser");
+
+ // Error box.
+ int e_w, e_h, e_x, e_y;
+ e_w = _window->w() / 5;
+ e_h = _window->h() / 8;
+ e_x = (_window->w() / 2) - (e_w / 2);
+ e_y = (_window->h() / 2) - (e_h / 2);
+
+ error_msg = new Fl_Output(e_x, e_y, e_w, e_h);
+ error_msg->hide();
+
+ ok_button = new Fl_Button(e_x, e_y + e_h, e_w, e_h, "Ok");
+ ok_button->callback(error_cb);
+ ok_button->hide();
+
+ // Game over.
+ int gx, gy, gw, gh;
+ gw = _window->w() / 3;
+ gh = _window->h() / 5;
+ gx = (_window->w() / 2) - (gw / 2);
+ gy = (_window->h() / 2) - (gh / 2);
+
+ game_over = new Fl_Button(gx, gy, gw, gh, "You Win! (:");
+ game_over->box(FL_UP_BOX);
+ game_over->labeltype(FL_SHADOW_LABEL);
+ game_over->labelsize(gw / 7);
+ game_over->hide();
+ game_over->callback(startb_cb);
+
+ _window->end();
+ _window->resizable(_window);
+ ((MyWindow*)_window)->reset_sizes();
+
+ // Setting window icon.
+ #ifdef _WIN32
+ _window->icon((char*)LoadIcon(fl_display, MAKEINTRESOURCE(101)));
+ #else
+ char icon_image_path[255];
+ sprintf(icon_image_path, "%sicon.png", MAINDIR);
+ Fl_PNG_Image * icon_image =
+ new Fl_PNG_Image((const char*)icon_image_path);
+
+ if (!icon_image->fail())
+ _window->icon(icon_image);
+ #endif
+
+ _window->show(argv, args);
+ return Fl::run();
+}