blob: b38ebfccdfe079b8067400a1431c92c520a7e2c2 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
|
#include "app_window.h"
void AppWindow::main_init(MainData * md, int X, int Y, const char * l) {
mdata = md;
Fl::add_timeout(1.0 / mdata->settings.update_fps, update_cb, (void*)this);
Fl::add_timeout(1.0 / mdata->settings.draw_fps, draw_cb, (void*)this);
}
void AppWindow::update_cb(void * d) {
AppWindow * win = (AppWindow*)d;
MainData* mdata = win->mdata;
mdata->snake_map->update();
Fl::repeat_timeout(1.0 / win->mdata->settings.update_fps, update_cb, d);
}
void AppWindow::draw_cb(void * d) {
AppWindow * win = (AppWindow*)d;
MainData* mdata = win->mdata;
mdata->snake_map->redraw();
Fl::repeat_timeout(1.0 / win->mdata->settings.draw_fps, draw_cb, d);
}
|