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#pragma once
// FLTK headers.
#include <FL/Fl.H>
#include <FL/Fl_Double_Window.H>
#include <FL/Fl_PNG_Image.H>
#include <FL/x.H>
#include <FL/Fl_Menu_Bar.H>
#include <FL/Fl_Menu_Item.H>
#include <FL/Fl_Output.H>
#include <FL/fl_ask.H>
#include <FL/names.h>
#include <FL/fl_draw.H>
#define _USE_MATH_DEFINES
// C/C++ headers.
#include <cstdio>
#include <cstdlib>
#include <string>
#include <cstring>
#include <iostream>
#include <random>
#include <cmath>
#include <cstring>
#include <ctime>
#include <climits>
#include <vector>
#include <exception>
#include <cerrno>
// OS headers.
#include <sys/types.h>
#include <sys/stat.h>
#ifdef _WIN32
#include <Windows.h>
#include <Lmcons.h>
#define NAME_MAX MAX_PATH
#else
#include <unistd.h>
#endif
struct Settings {
// Top menu.
int top_menu_height = 25;
// Tiles.
int tile_size = 20;
int tile_count_w = 30;
int tile_count_h = 20;
// speed.
float update_fps = 60.0;
float draw_fps = 60.0;
int snake_speed = 2;
// Rules.
bool die_when_hit_self = false;
// Score output.
int output_width = 100;
int output_height = 20;
};
struct GameImages {
std::vector<Fl_PNG_Image*> snack_images;
std::vector<Fl_PNG_Image*> snack_images_tile_size;
};
struct MainData {
Fl_Double_Window * win = NULL;
class SnakeMap * snake_map = NULL;
Fl_Menu_Bar * top_menu = NULL;
Fl_Output * length_output = NULL;
GameImages images;
bool paused = false;
Settings settings;
};
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