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author | nathan <nathansmith@disroot.org> | 2025-08-07 14:38:27 -0600 |
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committer | nathan <nathansmith@disroot.org> | 2025-08-07 14:38:27 -0600 |
commit | f748cdb4d72d9f1761bc5aab3987bcaf40357a5c (patch) | |
tree | 3610ce017795b264dc25961bcc671efe2932a539 /org/blog/articles/the-software-design-crisis.txt | |
parent | 0e7cf21c6157c3395a9c9d05a20a03f114c5237d (diff) |
Software design blog done
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-rw-r--r-- | org/blog/articles/the-software-design-crisis.txt | 85 |
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diff --git a/org/blog/articles/the-software-design-crisis.txt b/org/blog/articles/the-software-design-crisis.txt new file mode 100644 index 0000000..96b0ede --- /dev/null +++ b/org/blog/articles/the-software-design-crisis.txt @@ -0,0 +1,85 @@ +**Warning: this is more of a roast if anything** + +Have you ever had an update for a piece of software that removes features +without any usable replacement or way to get it back? What about options being +pulled from the setting? Don't get me started on desktop software using mobile +UI design. + +### Mobile UI design leaking into desktop space + +Mobile phones are operated with touch screen, and have screens that are small +and taller than they are wide. Desktops are operated with a keyboard and +mouse, and have large screens that are wider than they are tall. Because of +that, its quite safe to say that **software optimized for one platform isnt't +so great on another**. Are you still following? Likely not, but if you are +consider this: why do many modern desktop programs look like mobile apps? Some +of them are mobile apps ported to desktop though many of them don't even work +on mobile. The answers are modern UX, the web, and _GNOMEism_. + +### Modern UX + +**Modern UX isn't about making professional software. It's about making +software that looks like it was made by a professional.** This means flat +interfaces and lack of customization. Modern developers are like super +entitled chefs. "How dare you put table salt on a meal that is already +perfect", "ketchup? what are you a picky eater?!"... They act like your lucky +for even getting a dark and light mode when the toolkits they use have +themeing. Yes, I know adding more options makes it difficult to debug but hear +me out: all the basic things can be in the settings menu while everything else +can be in a config file or interface similar to _about:config_. The normies +get their easy settings while power users can change what they want. For +separate mobile and desktop interfaces use a [model-view- +controller](https://en.wikipedia.org/wiki/Model%E2%80%93view%E2%80%93controller). +**The UI is nearly how the user interacts with the program, not the program +itself.** MVC allows you to isolated different parts of your program making it +more flexible. Before you go saying MVC is too difficult I had a teacher who +made us use MVC in a beginner course with some students who never programmed +before. By the end we were all able to design and make software this way. What +do you tell users on closed source platforms that actively make development +harder? **Go fuck yourself.** + +### The web + +The web uses html, css, and javascript. The first two being usable standards +for creating webpages, and the third being a buggy programming language +integrated into the first two. Many developers decided to use those to make +software since its cross platform and doesn't require the user to install +their software. Though web apps have issues with bandwidth, security, and +integration into operating systems. They encouraged mass produced slop. Web +architecture has spyware built in by design by governments and corporations. +The fixes include disabling javascript, cookies, webrtc, webgl... Though these +are things web apps depend on, **because its spyware by design**. This website +doesn't depend on those things. All it needs is html and optional css. This +ties into modern UX design since web developers like to define new standards +that are worse than the long standing ones. What about new standards that are +better than the old ones? Web developers never do that. This is because **web +developers aren't software engineers yet their choices effect the software +development world since they create much of the software normies use which +creates expectations for what modern software should look like**. + +### GNOMEism + +Gnome is a desktop envirtment that is pretty much standard on linux. A while +back they said [ please don't theme our apps](https://stopthemingmy.app/). +Sounds a lot like the entitled chef thing I brought up rofl. Someone made [ do +not resize our windows](https://webb.is-a.dev/do-not-resize/) as a parody of +gnome. People thought it was real because **it strangely sounds like something +gnome developers would actually say**. Gnome tries to strike a fine balance +between mobile and desktop platforms and ends up failing at both. Want to know +what linux desktop has the most amount of forks? Its gnome! Sure that's a +given since its the most common desktop but just compare it to kde forks for a +sense of scale. + +### Accessibly + +This isn't really something most developers think of yet is one of the most +important things in software development. You software developers are all dumb +fucks but please stay away from doing anything hacky on the UI side. It can +really fuck over things like screen readers. **The UI is nearly how the user +interacts with the program, not the program itself.** Just pick a UI toolkit +that fits your needs and use it in a sane manner and things will work +correctly. Software developers a lot like web developers but not to the same +degree create problems for themselves that once fixed created two more +problems. When accessibly is already low on their list and that is how they +work things will for sure be a shit show. + |