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path: root/src/sldj.c
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#include "sldj.h"
#include "sldjConfig.h"
#include <raylib.h>

void initSldj(Sldj *sldj)
{
    // Create window.
    InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Scanline DJ");
    SetWindowState(FLAG_WINDOW_RESIZABLE);

    sldj->isPaused = false;
    
    SetTargetFPS(DEFAULT_FRAME_RATE);
    sldj->targetFps = DEFAULT_FRAME_RATE;

    sldj->viewport = LoadRenderTexture(DEFAULT_SCREEN_WIDTH,
                                       DEFAULT_SCREEN_HEIGHT);
    sldj->frameCounter = 0;
    sldj->xCount = UINT16_MAX / DEFAULT_SCREEN_WIDTH;
    sldj->yCount = UINT16_MAX / DEFAULT_SCREEN_HEIGHT;
    resetViewportRect(sldj, DEFAULT_SCREEN_SCALE);

    // Scripting.
    initScripting(&sldj->scripting);
    sldj->scriptFilepath[0] = '\0';

    // Gui.
    resizeGui(sldj);
    sldj->gui.fpsSliderValue = (float)DEFAULT_FRAME_RATE;
    sldj->gui.widthSliderValue = (float)DEFAULT_SCREEN_WIDTH;
    sldj->gui.heightSliderValue = (float)DEFAULT_SCREEN_HEIGHT;

    sldj->ffmpeg = ffmpegStart("test.mp4", DEFAULT_SCREEN_WIDTH,
                               DEFAULT_SCREEN_WIDTH,
                               DEFAULT_FRAME_RATE);

    if (sldj->ffmpeg == NULL)
    {
        TraceLog(LOG_ERROR, "ffmpeg returned null");
    }
}

void handleInput(Sldj* sldj)
{
    if (IsKeyPressed(KEY_R))
    {
        reloadScript(sldj);
        sldj->isPaused = false;
    }

    if (IsKeyPressed(KEY_SPACE))
    {
        sldj->isPaused = !sldj->isPaused;
    }
}

void updateGui(Sldj* sldj)
{
    // Fps.
    float oldFps = sldj->gui.fpsSliderValue;
    
    GuiSlider(sldj->gui.fpsSlider, "fps",
        oldFps > FRAME_RATE_MAX ? "Unlimited" : TextFormat("%d", (int)oldFps),
        &sldj->gui.fpsSliderValue, FRAME_RATE_MIN, FRAME_RATE_MAX + 1);

    // Fps has changed.
    if (sldj->gui.fpsSliderValue != oldFps)
    {
        sldj->targetFps = (uint32_t)sldj->gui.fpsSliderValue;
        sldj->targetFps =
            sldj->targetFps > FRAME_RATE_MAX ? 0 : sldj->targetFps;
        
        SetTargetFPS(sldj->targetFps);
    }

    // Width and height.
    GuiSlider(sldj->gui.widthSlider, "Width",
              TextFormat("%d",(int)sldj->gui.widthSliderValue),
              &sldj->gui.widthSliderValue, SCREEN_MIN, SCREEN_MAX);
    GuiSlider(sldj->gui.heightSlider, "Height",
              TextFormat("%d", (int)sldj->gui.heightSliderValue),
              &sldj->gui.heightSliderValue, SCREEN_MIN, SCREEN_MAX);
        
    if (GuiButton(sldj->gui.viewportButton, "Reset view"))
    {
        resetViewport(sldj,
                      sldj->gui.widthSliderValue, sldj->gui.heightSliderValue);
        resizeGui(sldj);
    }
}

void updateSldj(Sldj* sldj)
{
    BeginDrawing();

    handleInput(sldj);

    // Scan image.
    BeginTextureMode(sldj->viewport);

    if (!sldj->isPaused && sldj->scripting.lineScanner != NULL)
    {
        uint16_t xScan = 0;
        uint16_t yScan = 0;
        
        for (int y = 0; y < sldj->viewport.texture.height; ++y)
        {
            xScan = 0;
            
            for (int x = 0; x < sldj->viewport.texture.width; ++x)
            {
                DrawPixel(x, y,
                          sldj->scripting.lineScanner(
                              xScan, yScan, sldj->frameCounter));
                xScan += sldj->xCount;
            }

            yScan += sldj->yCount;
        }

        ++sldj->frameCounter;
    }

    EndTextureMode();
    ClearBackground(DARKGRAY);

    // Output to file
    Image image = LoadImageFromTexture(sldj->viewport.texture);
    ffmpegSendFrame(sldj->ffmpeg, image.data, image.width, image.height);

    // Draw scanned image.
    Texture viewport = sldj->viewport.texture;
    
    DrawTexturePro(
        viewport,
        (Rectangle){0.0, 0.0, viewport.width, viewport.height},
        sldj->viewPortRect,
        (Vector2){0.0, 0.0},
        0.0,
        WHITE
    );

    DrawFPS(0, viewport.height);
    updateGui(sldj);

    EndDrawing();
}

void closeSldj(Sldj* sldj)
{
    ffmpegEnd(sldj->ffmpeg, true);
    UnloadRenderTexture(sldj->viewport);
    closeScripting(&sldj->scripting);
    
    CloseWindow();
}

void resizeGui(Sldj* sldj)
{
    Rectangle view = sldj->viewPortRect;

    // Starting place for ui.
    float startX = view.x + view.width + 40.0;
    float startY = 5.0;

    // Standard sizes unit for gui elements.
    float guiWidth = 50.0;
    float guiHeight = 25.0;
    float sliderWidth = guiWidth * 3.0;
    
    sldj->gui.fpsSlider = (Rectangle){startX, startY, sliderWidth, guiHeight};
    
    sldj->gui.widthSlider = (Rectangle){startX, startY + guiHeight,
                                        sliderWidth, guiHeight};
    sldj->gui.heightSlider = (Rectangle){startX, startY + guiHeight * 2.0,
                                         sliderWidth, guiHeight};
    sldj->gui.viewportButton = (Rectangle){startX, startY + guiHeight * 3.0,
                                           guiWidth * 2.0, guiHeight};
}

void resetViewportRect(Sldj* sldj, float scale)
{
    Texture texture = sldj->viewport.texture;
    sldj->viewPortRect = (Rectangle){0.0, 0.0, texture.width * scale,
                                     texture.height * scale};
}

void resetViewport(Sldj* sldj, int width, int height)
{
    UnloadRenderTexture(sldj->viewport);
    sldj->viewport = LoadRenderTexture(width, height);

    // Set up scan counters.
    sldj->xCount = UINT16_MAX / width;
    sldj->yCount = UINT16_MAX / height;

    resetViewportRect(sldj, 1.0);
}

void reloadScriptContext(Sldj* sldj)
{
    if (sldj->scripting.loadContext != NULL)
    {
        sldj->scripting.loadContext((SldjContext){
            .viewportWidth = sldj->viewport.texture.width,
            .viewportHeight = sldj->viewport.texture.height,
            .targetFps = sldj->targetFps,
            .xCount = sldj->xCount,
            .yCount = sldj->yCount
        });
    }
}

void reloadScript(Sldj* sldj)
{
    if (sldj->scriptFilepath[0] != '\0')
    {
        compileScript(&sldj->scripting, sldj->scriptFilepath);
        reloadScriptContext(sldj);
    }
}