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#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <math.h>
#include <raylib.h>
#include "sldjConfig.h"
#include "util.h"
#include "scripting.h"
#ifndef SLDJ_H
#define SLDJ_H
typedef struct Sldj {
RenderTexture viewport;
uint32_t frameCounter;
uint16_t xCount;
uint16_t yCount;
SldjScripting scripting;
} Sldj;
void initSldj(Sldj* sldj);
void updateSldj(Sldj* sldj);
void closeSldj(Sldj* sldj);
void resetViewport(Sldj* sldj, int width, int height);
#endif
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