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#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <math.h>
#include <raylib.h>
#include <raygui.h>
#include "sldjConfig.h"
#include "scripting.h"
#include "libsldj/util.h"
#ifndef SLDJ_H
#define SLDJ_H
typedef struct Sldj {
RenderTexture viewport;
Rectangle viewPortRect;
bool isPaused;
uint8_t targetFps;
uint32_t frameCounter;
// Used for always using a 0 to 2**16 range when scanning.
uint16_t xCount;
uint16_t yCount;
SldjScripting scripting;
char scriptFilepath[SLDJ_NAMEMAX];
struct {
Rectangle fpsSlider;
float fpsSliderValue;
// Viewport shit.
Rectangle widthSlider;
Rectangle heightSlider;
float widthSliderValue;
float heightSliderValue;
Rectangle viewportButton;
} gui;
} Sldj;
void initSldj(Sldj* sldj);
void updateSldj(Sldj* sldj);
void closeSldj(Sldj* sldj);
void resizeGui(Sldj* sldj);
void resetViewportRect(Sldj* sldj, float scale);
void resetViewport(Sldj* sldj, int width, int height);
void reloadScriptContext(Sldj* sldj);
void reloadScript(Sldj* sldj);
#endif
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