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#include <stdio.h>
#include <stdint.h>
#include <stdlib.h>
#include <math.h>
#include <time.h>
#include "libsldj/util.h"
uint8_t lastValue = 200;
// Rerendered noise.
#define VALUES_SIZE 65536
uint8_t values[VALUES_SIZE];
void loadContext(SldjContext context)
{
srandom(time(NULL));
for (int i = 0; i < VALUES_SIZE; ++i)
{
values[i] = random() % 256;
}
}
int s = 102;
Color lineScanner(uint16_t x, uint16_t y, uint32_t frameNumber)
{
// Shifts around the noise to make it look better.
//uint8_t c = values[((x + (frameNumber >> 2)) + (y << 1)) % VALUES_SIZE];
uint8_t c = SLDJ_RANDOM16(s) >> 8;
//uint8_t c = SLDJ_RANDOM32(s) >> 24;
//uint8_t c = random();
return (Color){
.r = c * 10,
.g = c + 127,
.b = c,
.a = 255
};
}
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