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#include "johnsStore.h"
void initJohnsStore(Entity* entity)
{
/* bool cubemap[8][8] = { */
/* {true, true, true, true, true, true, true, true}, */
/* {true, false, false, false, false, false, false, true}, */
/* {true, false, false, false, false, false, false, true}, */
/* {true, false, false, false, false, false, false, true}, */
/* {true, false, false, false, false, false, false, true}, */
/* {true, false, false, false, false, false, false, true}, */
/* {true, false, false, false, false, false, false, true}, */
/* {true, true, true, false, false, true, true, true} */
/* }; */
/* Image heightmap = generateCubemapImage((const bool**)cubemap, 8, 8); */
/* entity->data = (void*)createEntityBuilding(heightmap); */
/* UnloadImage(heightmap); */
entity->box = (BoundingBox){
.min = (Vector3){-1.0, -1.0, -1.0},
.max = (Vector3){1.0, 1.0, 1.0}
};
}
void updateJohnsStore(Entity* entity, Game* game)
{
EntityBuilding* building = (EntityBuilding*)entity->data;
DrawModel(building->model, entity->position, 1.0, WHITE);
}
void closeJohnsStore(Entity* entity)
{
if (entity->data != NULL)
{
freeEntityBuilding((EntityBuilding*)entity->data);
}
}
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