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#include "johnsStore.h"
void initJohnsStore(Entity* entity)
{
bool cubemap[8][8] = {
{true, true, true, true, true, true, true, true},
{true, false, false, false, false, false, false, true},
{true, false, false, false, false, false, false, true},
{true, false, false, false, false, false, false, true},
{true, false, false, false, false, false, false, true},
{true, false, false, false, false, false, false, true},
{true, false, false, false, false, false, false, true},
{true, true, true, false, false, true, true, true}
};
Image heightmap = generateCubemapImage((const bool**)cubemap, 8, 8);
entity->data = (void*)createEntityBuilding(heightmap);
UnloadImage(heightmap);
}
void updateJohnsStore(Entity* entity, Game* game)
{
EntityBuilding* building = (EntityBuilding*)entity->data;
DrawModel(building->model, entity->position, 1.0, WHITE);
}
void closeJohnsStore(Entity* entity)
{
if (entity->data != NULL)
{
freeEntityBuilding((EntityBuilding*)entity->data);
}
}
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