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#include "ui.h"
#include "game.h"
#include "settings.h"

// TODO: byebye magic numbers

void resizeInteractionChat(InteractionChat* chat)
{
  float renderWidth = GetRenderWidth();
  float renderHeight = GetRenderHeight();
  float height = 200.0;
  
  chat->rect = (Rectangle){
    0.0,
    renderHeight - height,
    renderWidth,
    height
  };
}

void initInteractionChat(InteractionChat* chat)
{
  memset(&chat->text, 0, INTERACTION_CHAT_MAX * sizeof(char));
  chat->visible = true;

  resizeInteractionChat(chat);
  writeToInteractionChat(chat, "test test test test test\ntest test test test test test test test");
}

void showInteractionChat(InteractionChat* chat)
{
  chat->visible = true;
}

void hideInteractionChat(InteractionChat* chat)
{
  chat->visible = false;
}

void writeToInteractionChat(InteractionChat* chat, const char* text)
{
  strncat(chat->text, text, INTERACTION_CHAT_MAX * sizeof(char) - 1);
}

void clearInteractionChat(InteractionChat* chat)
{
  memset(&chat->text, 0, INTERACTION_CHAT_MAX * sizeof(char));
}

void updateInteractionChat(InteractionChat* chat, Game* game)
{
  if (IsWindowResized())
  {
    resizeInteractionChat(chat);
  }
    
  if (!chat->visible)
  {
    return;
  }

  Color background = DARKGRAY;
  background.a = game->settings.interactionChatAlpha;
  DrawRectangleRec(chat->rect, background);
  
  DrawRectangleLinesEx(chat->rect, 2.0, BLACK);
  DrawText(chat->text, chat->rect.x + 3.0, chat->rect.y + 3.0, 20, GREEN);
}