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| author | nathan <nathansmith@disroot.org> | 2025-10-19 03:46:23 +0000 |
|---|---|---|
| committer | nathan <nathansmith@disroot.org> | 2025-10-19 03:46:23 +0000 |
| commit | 31bb686081b9c1c176ce46565a55e4f4a7f91a3c (patch) | |
| tree | 8d92bccfc13bc1ed322fd71c54ba97047ce36f15 /assets/shaders/glsl330/postprocessing.fs | |
| parent | b51304d57fcd2a9e05d505b283cf9ad9176f6588 (diff) | |
| download | FindThings-31bb686081b9c1c176ce46565a55e4f4a7f91a3c.tar.gz FindThings-31bb686081b9c1c176ce46565a55e4f4a7f91a3c.tar.bz2 FindThings-31bb686081b9c1c176ce46565a55e4f4a7f91a3c.zip | |
Settings for the postprocessing effects
Diffstat (limited to 'assets/shaders/glsl330/postprocessing.fs')
| -rw-r--r-- | assets/shaders/glsl330/postprocessing.fs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/assets/shaders/glsl330/postprocessing.fs b/assets/shaders/glsl330/postprocessing.fs index 7afd3cb..ce1f3bd 100644 --- a/assets/shaders/glsl330/postprocessing.fs +++ b/assets/shaders/glsl330/postprocessing.fs @@ -8,13 +8,13 @@ uniform vec4 colDiffuse; out vec4 finalColor; -// Edge dection. -uniform vec2 resolution = vec2(596, 447); -uniform float edgeFactor = 0.15; +// Edge detection. +uniform vec2 resolution; +uniform float edgeFactor; // Color depth. -uniform float gamma = 0.6; -uniform float colorCount = 11.0; +uniform float gamma; +uniform float colorCount; void main() { |
