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authornathan <nathansmith@disroot.org>2025-07-27 11:42:51 +0000
committernathan <nathansmith@disroot.org>2025-07-27 11:42:51 +0000
commit37e603085675aca97f94cce66fcd5d0fa3d50b1a (patch)
treeef17fc3ff2cbaf12e56ce8be8a821b0e2f92ac40 /assets/shaders/glsl330/skybox.vs
parent9b3bbf4ef7c26c1267e8ea99024d9d1acd7f1376 (diff)
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Skybox working
Diffstat (limited to 'assets/shaders/glsl330/skybox.vs')
-rw-r--r--assets/shaders/glsl330/skybox.vs24
1 files changed, 24 insertions, 0 deletions
diff --git a/assets/shaders/glsl330/skybox.vs b/assets/shaders/glsl330/skybox.vs
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+++ b/assets/shaders/glsl330/skybox.vs
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+#version 330
+
+// Input vertex attributes
+in vec3 vertexPosition;
+
+// Input uniform values
+uniform mat4 matProjection;
+uniform mat4 matView;
+
+// Output vertex attributes (to fragment shader)
+out vec3 fragPosition;
+
+void main()
+{
+ // Calculate fragment position based on model transformations
+ fragPosition = vertexPosition;
+
+ // Remove translation from the view matrix
+ mat4 rotView = mat4(mat3(matView));
+ vec4 clipPos = matProjection*rotView*vec4(vertexPosition, 1.0);
+
+ // Calculate final vertex position
+ gl_Position = clipPos;
+}