diff options
author | nathan <nathansmith@disroot.org> | 2025-07-27 11:42:51 +0000 |
---|---|---|
committer | nathan <nathansmith@disroot.org> | 2025-07-27 11:42:51 +0000 |
commit | 37e603085675aca97f94cce66fcd5d0fa3d50b1a (patch) | |
tree | ef17fc3ff2cbaf12e56ce8be8a821b0e2f92ac40 /assets/shaders/glsl330/skybox.vs | |
parent | 9b3bbf4ef7c26c1267e8ea99024d9d1acd7f1376 (diff) | |
download | FindThings-37e603085675aca97f94cce66fcd5d0fa3d50b1a.tar.gz FindThings-37e603085675aca97f94cce66fcd5d0fa3d50b1a.tar.bz2 FindThings-37e603085675aca97f94cce66fcd5d0fa3d50b1a.zip |
Skybox working
Diffstat (limited to 'assets/shaders/glsl330/skybox.vs')
-rw-r--r-- | assets/shaders/glsl330/skybox.vs | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/assets/shaders/glsl330/skybox.vs b/assets/shaders/glsl330/skybox.vs new file mode 100644 index 0000000..f41d469 --- /dev/null +++ b/assets/shaders/glsl330/skybox.vs @@ -0,0 +1,24 @@ +#version 330 + +// Input vertex attributes +in vec3 vertexPosition; + +// Input uniform values +uniform mat4 matProjection; +uniform mat4 matView; + +// Output vertex attributes (to fragment shader) +out vec3 fragPosition; + +void main() +{ + // Calculate fragment position based on model transformations + fragPosition = vertexPosition; + + // Remove translation from the view matrix + mat4 rotView = mat4(mat3(matView)); + vec4 clipPos = matProjection*rotView*vec4(vertexPosition, 1.0); + + // Calculate final vertex position + gl_Position = clipPos; +} |