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-rw-r--r--assets/shaders/glsl330/skybox.vs24
1 files changed, 24 insertions, 0 deletions
diff --git a/assets/shaders/glsl330/skybox.vs b/assets/shaders/glsl330/skybox.vs
new file mode 100644
index 0000000..f41d469
--- /dev/null
+++ b/assets/shaders/glsl330/skybox.vs
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+#version 330
+
+// Input vertex attributes
+in vec3 vertexPosition;
+
+// Input uniform values
+uniform mat4 matProjection;
+uniform mat4 matView;
+
+// Output vertex attributes (to fragment shader)
+out vec3 fragPosition;
+
+void main()
+{
+ // Calculate fragment position based on model transformations
+ fragPosition = vertexPosition;
+
+ // Remove translation from the view matrix
+ mat4 rotView = mat4(mat3(matView));
+ vec4 clipPos = matProjection*rotView*vec4(vertexPosition, 1.0);
+
+ // Calculate final vertex position
+ gl_Position = clipPos;
+}