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authornathan <nathansmith@disroot.org>2025-10-19 00:13:15 +0000
committernathan <nathansmith@disroot.org>2025-10-19 00:13:15 +0000
commit6b6b37dfed2ae3278c8d2322e48443410b26d87f (patch)
tree2d72345604ed157f17341a0ea113240b49ccf535 /src/game.c
parente3f220ee2003e93b2a1ebc335630fac8444a412e (diff)
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Ye retro colors
Diffstat (limited to 'src/game.c')
-rw-r--r--src/game.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game.c b/src/game.c
index 7c4d240..6166ac7 100644
--- a/src/game.c
+++ b/src/game.c
@@ -50,7 +50,7 @@ void initGame(Game* game)
resetScreenScale(game);
// Assets.
- initAssets(&game->assets);
+ initAssets(&game->assets, &game->settings);
// Skybox.
game->skybox = LoadModelFromMesh(GenMeshCube(1.0, 1.0, 1.0));
@@ -66,7 +66,7 @@ void initGame(Game* game)
game->player = createPlayer();
game->player.position = Vector3Scale(game->world.size, 0.5);
- DisableCursor();
+ //DisableCursor();
}
void updateMainMenuScene(Game* game)
@@ -108,7 +108,7 @@ void updateGameScene(Game* game)
ClearBackground(BLACK);
- BeginShaderMode(game->assets.shaders[COLOR_DEPTH_SHADER]);
+ BeginShaderMode(game->assets.shaders[POSTPROCESSING_SHADER]);
drawGameScreen(game);
EndShaderMode();
}