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| author | nathan <nathansmith@disroot.org> | 2025-10-19 00:13:15 +0000 |
|---|---|---|
| committer | nathan <nathansmith@disroot.org> | 2025-10-19 00:13:15 +0000 |
| commit | 6b6b37dfed2ae3278c8d2322e48443410b26d87f (patch) | |
| tree | 2d72345604ed157f17341a0ea113240b49ccf535 /src/game.c | |
| parent | e3f220ee2003e93b2a1ebc335630fac8444a412e (diff) | |
| download | FindThings-6b6b37dfed2ae3278c8d2322e48443410b26d87f.tar.gz FindThings-6b6b37dfed2ae3278c8d2322e48443410b26d87f.tar.bz2 FindThings-6b6b37dfed2ae3278c8d2322e48443410b26d87f.zip | |
Ye retro colors
Diffstat (limited to 'src/game.c')
| -rw-r--r-- | src/game.c | 6 |
1 files changed, 3 insertions, 3 deletions
@@ -50,7 +50,7 @@ void initGame(Game* game) resetScreenScale(game); // Assets. - initAssets(&game->assets); + initAssets(&game->assets, &game->settings); // Skybox. game->skybox = LoadModelFromMesh(GenMeshCube(1.0, 1.0, 1.0)); @@ -66,7 +66,7 @@ void initGame(Game* game) game->player = createPlayer(); game->player.position = Vector3Scale(game->world.size, 0.5); - DisableCursor(); + //DisableCursor(); } void updateMainMenuScene(Game* game) @@ -108,7 +108,7 @@ void updateGameScene(Game* game) ClearBackground(BLACK); - BeginShaderMode(game->assets.shaders[COLOR_DEPTH_SHADER]); + BeginShaderMode(game->assets.shaders[POSTPROCESSING_SHADER]); drawGameScreen(game); EndShaderMode(); } |
