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-rw-r--r--assets/shaders/glsl330/color-depth.fs24
1 files changed, 0 insertions, 24 deletions
diff --git a/assets/shaders/glsl330/color-depth.fs b/assets/shaders/glsl330/color-depth.fs
deleted file mode 100644
index c011df5..0000000
--- a/assets/shaders/glsl330/color-depth.fs
+++ /dev/null
@@ -1,24 +0,0 @@
-#version 330
-
-in vec2 fragTexCoord;
-in vec4 fragColor;
-
-uniform sampler2D texture0;
-uniform vec4 colDiffuse;
-
-out vec4 finalColor;
-
-const int factor = 30; // x/255
-
-void main()
-{
- // Texel color fetching from texture sampler
- vec4 texelColor = texture(texture0, fragTexCoord)*colDiffuse*fragColor;
-
- ivec4 color = ivec4(texelColor / factor * 255);
- color *= factor;
-
- // Calculate final fragment color
- finalColor = vec4(float(color.r) / 255, float(color.g) / 255,
- float(color.b) / 255, texelColor.a);
-} \ No newline at end of file