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-rw-r--r--concepts.org10
1 files changed, 7 insertions, 3 deletions
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@@ -77,7 +77,11 @@ said you will have your neck snapped no matter what you do.
+ It will have a open world making heavy use of height maps.
+ No real physics, just dummy physics.
+ Nearly everything will be a intractable object.
-+ Very lite and careful use of memory allocation.
++ Very lite and careful use of memory allocation. Use the stack a lot more.
+ The world data will be stored in mostly arrays in a header file.
-+ BVH like structure for collision.
-
+
+** Intractable objects
+All objects will have a simple object id. When you interact with it the
+procedure for that object will be called. The ids can also be used for mesh
+instancing.
+