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Diffstat (limited to 'concepts.org')
-rw-r--r-- | concepts.org | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/concepts.org b/concepts.org index 0d7cc94..7a3d0aa 100644 --- a/concepts.org +++ b/concepts.org @@ -77,7 +77,11 @@ said you will have your neck snapped no matter what you do. + It will have a open world making heavy use of height maps. + No real physics, just dummy physics. + Nearly everything will be a intractable object. -+ Very lite and careful use of memory allocation. ++ Very lite and careful use of memory allocation. Use the stack a lot more. + The world data will be stored in mostly arrays in a header file. -+ BVH like structure for collision. - + +** Intractable objects +All objects will have a simple object id. When you interact with it the +procedure for that object will be called. The ids can also be used for mesh +instancing. + |