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author | nathan <nathansmith@disroot.org> | 2025-07-04 13:00:08 +0000 |
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committer | nathan <nathansmith@disroot.org> | 2025-07-04 13:00:08 +0000 |
commit | 2b2b69ee31f00aa46ab6baa967e12437ce7334d1 (patch) | |
tree | 1ba7fd19c30bb33ef20f55afc84ccfff30460969 /concepts.org | |
parent | de3a92fb2bde8cbec688f788c53f7ba52d6a723a (diff) | |
download | FindThings-2b2b69ee31f00aa46ab6baa967e12437ce7334d1.tar.gz FindThings-2b2b69ee31f00aa46ab6baa967e12437ce7334d1.tar.bz2 FindThings-2b2b69ee31f00aa46ab6baa967e12437ce7334d1.zip |
Heightmap, player, and more concepts
Diffstat (limited to 'concepts.org')
-rw-r--r-- | concepts.org | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/concepts.org b/concepts.org index 0d7cc94..7a3d0aa 100644 --- a/concepts.org +++ b/concepts.org @@ -77,7 +77,11 @@ said you will have your neck snapped no matter what you do. + It will have a open world making heavy use of height maps. + No real physics, just dummy physics. + Nearly everything will be a intractable object. -+ Very lite and careful use of memory allocation. ++ Very lite and careful use of memory allocation. Use the stack a lot more. + The world data will be stored in mostly arrays in a header file. -+ BVH like structure for collision. - + +** Intractable objects +All objects will have a simple object id. When you interact with it the +procedure for that object will be called. The ids can also be used for mesh +instancing. + |