diff options
Diffstat (limited to 'src/game.c')
| -rw-r--r-- | src/game.c | 5 |
1 files changed, 3 insertions, 2 deletions
@@ -61,6 +61,7 @@ void initGame(Game* game) game->screen.render = LoadRenderTexture(game->settings.screenWidth, game->settings.screenHeight); resetScreenScale(game); + game->screen.postprocesserShader = POSTPROCESSING_SHADER; // Assets. initAssets(&game->assets, &game->settings); @@ -94,7 +95,7 @@ void drawGameScreen(Game* game) if (game->screen.ultraWideMode) { - BeginShaderMode(game->assets.shaders[POSTPROCESSING_SHADER]); + BeginShaderMode(game->assets.shaders[FUCK_SHADER]); DrawTexturePro( texture, (Rectangle){0.0, 0.0, texture.width, -texture.height}, @@ -109,7 +110,7 @@ void drawGameScreen(Game* game) } else { - BeginShaderMode(game->assets.shaders[POSTPROCESSING_SHADER]); + BeginShaderMode(game->assets.shaders[game->screen.postprocesserShader]); DrawTexturePro( texture, (Rectangle){0.0, 0.0, texture.width, -texture.height}, |
