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| author | nathan <nathansmith@disroot.org> | 2025-10-25 22:03:43 +0000 |
|---|---|---|
| committer | nathan <nathansmith@disroot.org> | 2025-10-25 22:03:43 +0000 |
| commit | 233d6994bea031c0d22a77f5a8b7427a2b566e12 (patch) | |
| tree | 2c4338cd76816656a5eaf550759c05d3eb53e4ac /src/game.c | |
| parent | da39d95d89cf626b8b773380bb0d109c5bc41f18 (diff) | |
| download | FindThings-233d6994bea031c0d22a77f5a8b7427a2b566e12.tar.gz FindThings-233d6994bea031c0d22a77f5a8b7427a2b566e12.tar.bz2 FindThings-233d6994bea031c0d22a77f5a8b7427a2b566e12.zip | |
Added more fuck more ultrawide players
Diffstat (limited to 'src/game.c')
| -rw-r--r-- | src/game.c | 5 |
1 files changed, 3 insertions, 2 deletions
@@ -61,6 +61,7 @@ void initGame(Game* game) game->screen.render = LoadRenderTexture(game->settings.screenWidth, game->settings.screenHeight); resetScreenScale(game); + game->screen.postprocesserShader = POSTPROCESSING_SHADER; // Assets. initAssets(&game->assets, &game->settings); @@ -94,7 +95,7 @@ void drawGameScreen(Game* game) if (game->screen.ultraWideMode) { - BeginShaderMode(game->assets.shaders[POSTPROCESSING_SHADER]); + BeginShaderMode(game->assets.shaders[FUCK_SHADER]); DrawTexturePro( texture, (Rectangle){0.0, 0.0, texture.width, -texture.height}, @@ -109,7 +110,7 @@ void drawGameScreen(Game* game) } else { - BeginShaderMode(game->assets.shaders[POSTPROCESSING_SHADER]); + BeginShaderMode(game->assets.shaders[game->screen.postprocesserShader]); DrawTexturePro( texture, (Rectangle){0.0, 0.0, texture.width, -texture.height}, |
