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authornathan <nathansmith@disroot.org>2025-10-25 22:03:43 +0000
committernathan <nathansmith@disroot.org>2025-10-25 22:03:43 +0000
commit233d6994bea031c0d22a77f5a8b7427a2b566e12 (patch)
tree2c4338cd76816656a5eaf550759c05d3eb53e4ac /src/game.c
parentda39d95d89cf626b8b773380bb0d109c5bc41f18 (diff)
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Added more fuck more ultrawide players
Diffstat (limited to 'src/game.c')
-rw-r--r--src/game.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/game.c b/src/game.c
index dd60eeb..e3f032c 100644
--- a/src/game.c
+++ b/src/game.c
@@ -61,6 +61,7 @@ void initGame(Game* game)
game->screen.render = LoadRenderTexture(game->settings.screenWidth,
game->settings.screenHeight);
resetScreenScale(game);
+ game->screen.postprocesserShader = POSTPROCESSING_SHADER;
// Assets.
initAssets(&game->assets, &game->settings);
@@ -94,7 +95,7 @@ void drawGameScreen(Game* game)
if (game->screen.ultraWideMode)
{
- BeginShaderMode(game->assets.shaders[POSTPROCESSING_SHADER]);
+ BeginShaderMode(game->assets.shaders[FUCK_SHADER]);
DrawTexturePro(
texture,
(Rectangle){0.0, 0.0, texture.width, -texture.height},
@@ -109,7 +110,7 @@ void drawGameScreen(Game* game)
}
else
{
- BeginShaderMode(game->assets.shaders[POSTPROCESSING_SHADER]);
+ BeginShaderMode(game->assets.shaders[game->screen.postprocesserShader]);
DrawTexturePro(
texture,
(Rectangle){0.0, 0.0, texture.width, -texture.height},