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#include "assets.h"
const char textureAssetPaths[TEXTURE_ASSET_COUNT][FT_NAMEMAX] = {
"mint.png",
"nickel.png",
"tree.png",
"bush.png",
"flower.png"
};
void initAssets(Assets* assets)
{
for (int index = 0; index < TEXTURE_ASSET_COUNT; ++index)
{
assets->textures[index] = LoadTexture(
TextFormat("assets/%s", textureAssetPaths[index]));
}
}
void closeAssets(Assets* assets)
{
for (int index = 0; index < TEXTURE_ASSET_COUNT; ++index)
{
UnloadTexture(assets->textures[index]);
}
}
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