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#include "medicalTrash.h"
void initMedicalTrash(Entity* entity)
{
entity->box = entityBoxFromScale(MEDICAL_TRASH_SCALE, MEDICAL_TRASH_WIDTH,
MEDICAL_TRASH_HEIGHT);
}
void updateMedicalTrash(Entity* entity, Game* game)
{
DrawBillboard(game->player.camera,
game->assets.textures[MEDICAL_TRASH_TEXTURE],
entity->position, MEDICAL_TRASH_SCALE, WHITE);
}
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