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#include "ron.h"
void initRon(Entity* entity)
{
entity->box = (BoundingBox){
.min = (Vector3){-SHOPKEEPER_WIDTH, -SHOPKEEPER_HEIGHT,
-SHOPKEEPER_THICKNESS},
.max = (Vector3){SHOPKEEPER_WIDTH, SHOPKEEPER_HEIGHT,
SHOPKEEPER_THICKNESS}
};
}
void updateRon(Entity* entity, Game* game)
{
DrawModel(game->assets.models[RON_MODEL], entity->position, 1.0, WHITE);
}
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