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#include "stickyNickel.h"
void initStickyNickel(Entity* entity)
{
entity->box = entityBoxFromScale(1.0, STICKY_NICKEL_WIDTH,
STICKY_NICKEL_HEIGHT);
}
void updateStickyNickel(Entity* entity, Game* game)
{
DrawBillboard(game->player.camera, game->assets.textures[NICKEL_TEXTURE],
entity->position, 1.0, WHITE);
}
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