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#include "game.h"
#include "utils.h"
void initGame(Game* game)
{
// Settings.
game->settings = defaultSettings();
// Window.
InitWindow(game->settings.windowWidth, game->settings.windowHeight,
"Find Things");
}
void updateGame(Game* game)
{
BeginDrawing();
ClearBackground(RAYWHITE);
EndDrawing();
}
void closeGame(Game* game)
{
CloseWindow();
}
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