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#include "utils.h"
#include "settings.h"
#include "assets.h"
#include "player.h"
#include "world.h"
#include "entity.h"

#ifndef GAME_H
#define GAME_H

#define MAX_ASPECT 2.0 // Fuck ultra-wide.
#define ULTRA_WIDE_SPIN_SPEED 50.0

typedef enum {
  MAIN_MENU_SCENE,
  GAME_SCENE
} SceneId;

struct Game {
  Settings settings;
  Assets assets;
  Player player;
  World world;
  Model skybox;

  SceneId sceneId;
  bool isCursorEnabled;
  bool isCrossHairEnabled;

  struct {
    RenderTexture render;
    float scale;
    Rectangle destination;
    AssetId postprocesserShader;
    bool ultraWideMode;
  } screen;
};

void initGame(Game* game);
void updateGame(Game* game);
void closeGame(Game* game);

void enableGameCursor(Game* game);
void disableGameCursor(Game* game);

#endif