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#include "messageArea.h"
void initMessageArea(MessageArea* messageArea)
{
memset(messageArea->text, 0, sizeof(char) * MESSAGE_AREA_MAX);
memcpy(messageArea->text, "meowmeowmeowmeowmeowmeowmeowmeowmweowiwiweioo", sizeof("meowmeowmeowmeowmeowmeowmeowmeowmweowiwiweioo"));
messageArea->bounds = (Rectangle){100.0, 100.0, 100.0, 100.0};
}
void updateMessageArea(MessageArea* messageArea, Game* game)
{
DrawRectangleRec(messageArea->bounds,
GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
GuiLabel(messageArea->bounds, messageArea->text);
}
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