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authornathansmithsmith <nathansmith7@mailfence.com>2023-11-05 18:34:43 -0700
committernathansmithsmith <nathansmith7@mailfence.com>2023-11-05 18:34:43 -0700
commit68c003f0b7b491a3b30e4e86f2036bcf3d92f9c0 (patch)
treefe9a7a0d0d44bb0b597b50b34248593d1e283158
parentc38a7c4bca5b1efcdc2fb83551c34f28a8069026 (diff)
Even better stars (:
-rw-r--r--src/gameScreen.c14
-rw-r--r--src/gameScreen.h2
-rw-r--r--src/stars.c2
-rw-r--r--src/stars.h2
4 files changed, 16 insertions, 4 deletions
diff --git a/src/gameScreen.c b/src/gameScreen.c
index ce9bcb5..64d285c 100644
--- a/src/gameScreen.c
+++ b/src/gameScreen.c
@@ -245,11 +245,21 @@ void gameScreenHandleLevels(Game * game, GameScreen * gameScreen) {
}
}
+void drawGameScreenStars(Game * game, GameScreen * gameScreen) {
+ DrawModel(
+ game->assets.models[SKY_ASSET],
+ getEntityFromWorld(game->world, 0)->position,
+ GAME_SCREEN_SKY_BOX_SIZE,
+ WHITE
+ );
+
+ drawStars(game, &gameScreen->stars);
+}
+
void renderWorldGameScreen(Game * game, GameScreen * gameScreen) {
BeginMode3D(game->cameras[gameScreen->mainCamera]);
- //DrawModel(game->assets.models[SKY_ASSET], getEntityFromWorld(game->world, 0)->position, 500.0, WHITE);
- drawStars(game, &gameScreen->stars);
+ drawGameScreenStars(game, gameScreen);
// Draw world.
drawWorld(&game->world, game);
diff --git a/src/gameScreen.h b/src/gameScreen.h
index bedee78..e23156f 100644
--- a/src/gameScreen.h
+++ b/src/gameScreen.h
@@ -14,6 +14,8 @@
#define GAME_SCREEN_ZOOM_VIEW_SIZE 100 // Size it renders at.
#define GAME_SCREEN_ZOOM_VIEW_UI_SIZE 350 // Size on screen.
+#define GAME_SCREEN_SKY_BOX_SIZE 1020.0
+
// Gui stuff and shit.
typedef struct GameScreen {
Vector2 infoTextPosition;
diff --git a/src/stars.c b/src/stars.c
index 2b036e9..2a6b9fa 100644
--- a/src/stars.c
+++ b/src/stars.c
@@ -36,7 +36,7 @@ void drawStars(Game * game, Stars * stars) {
for (i = 0; i < STAR_COUNT; ++i) {
if (stars->starsUsed[i]) {
- DrawSphereEx(stars->stars[i], 0.5 - (Vector3Distance(stars->stars[i], player->position) * 0.005), 4, 4, WHITE);
+ DrawSphereEx(stars->stars[i], 1.0 - (Vector3Distance(stars->stars[i], player->position) * 0.005), 4, 4, WHITE);
// Flag for reset if to close or far.
float distance = Vector3Distance(stars->stars[i], player->position);
diff --git a/src/stars.h b/src/stars.h
index aa30fa4..5bbb594 100644
--- a/src/stars.h
+++ b/src/stars.h
@@ -3,7 +3,7 @@
#ifndef STARS_H
#define STARS_H
-#define STAR_COUNT 64
+#define STAR_COUNT 32
#define STAR_MIN_DISTANCE 400.0
#define STAR_MAX_DISTANCE 1000.0