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authornathansmithsmith <nathansmith7@mailfence.com>2023-10-11 18:54:50 -0600
committernathansmithsmith <nathansmith7@mailfence.com>2023-10-11 18:54:50 -0600
commitbbb2c70cd1a0603d57d0fc7615ad8994bfaf39bc (patch)
tree903a18ad8e33f240a278401fa7114b86f5733dc1 /src/entities/generale.c
parent720467f4b295d86aac8acb75c78822c21fcba281 (diff)
Made player gun a bit better
Diffstat (limited to 'src/entities/generale.c')
-rw-r--r--src/entities/generale.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/entities/generale.c b/src/entities/generale.c
index 3cf9854..dff04be 100644
--- a/src/entities/generale.c
+++ b/src/entities/generale.c
@@ -75,7 +75,7 @@ void updateGeneraleLaser(Game * game, Entity * entity) {
if (collision.hit)
player->health -= t * GENERALE_LASER_DAMAGE;
- printf("%d\n", collision.hit);
+ //printf("%d\n", collision.hit);
}
void drawGeneraleLaser(Entity * entity) {