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authornathansmithsmith <thenathansmithsmith@gmail.com>2023-12-18 12:06:26 -0700
committernathansmithsmith <thenathansmithsmith@gmail.com>2023-12-18 12:06:26 -0700
commit2016fd3e8a39205843f770df7e80df27f720abad (patch)
tree926eebf9d5c332f6827a88ed35fba24330ddebef /src/gameScreen.h
parentef8583564b648f6fdda73711a18b469416c1fdfc (diff)
Health from last level now saved
Diffstat (limited to 'src/gameScreen.h')
-rw-r--r--src/gameScreen.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gameScreen.h b/src/gameScreen.h
index 5890350..92e6934 100644
--- a/src/gameScreen.h
+++ b/src/gameScreen.h
@@ -33,6 +33,9 @@ typedef struct GameScreen {
double timeAtLevelComplete;
int lastLevel;
+ // Since the player entity gets reallocated each level we use this to remember its health.
+ float healthAtLevelEnd;
+
bool gameOver;
double gameOverAt;