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authornathansmithsmith <thenathansmithsmith@gmail.com>2023-12-13 21:37:25 -0700
committernathansmithsmith <thenathansmithsmith@gmail.com>2023-12-13 21:37:25 -0700
commit83a0e9ebe5600a431b9355ef623e57c61c220448 (patch)
treec1865672c32f0d39a304f099f7cf231b94c3521d /src/levels/level11.h
parent362b4f28fdd485e6aab7bee1bb4307797232a87c (diff)
Made the annoying random level hehehe
Diffstat (limited to 'src/levels/level11.h')
-rw-r--r--src/levels/level11.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/levels/level11.h b/src/levels/level11.h
index ed89784..fe65405 100644
--- a/src/levels/level11.h
+++ b/src/levels/level11.h
@@ -4,6 +4,12 @@
#ifndef LEVEL11_H
#define LEVEL11_H
+#define LEVEL11_MIN_ENTITY_COUNT 15
+#define LEVEL11_MAX_ENTITY_COUNT 100
+
+#define LEVEL11_MIN_ENTITY_DISTANCE 500.0
+#define LEVEL11_MAX_ENTITY_DISTANCE 2500.0
+
void initLevel11(Game * game, Levels * levels);
void closelevel11(Levels * levels);
bool updateLevel11(Game * game, Levels * levels);