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#include "gameCommon.h"
#include "levels.h"
#ifndef LEVEL11_H
#define LEVEL11_H
#define LEVEL11_MIN_ENTITY_COUNT 15
#define LEVEL11_MAX_ENTITY_COUNT 100
#define LEVEL11_MIN_ENTITY_DISTANCE 500.0
#define LEVEL11_MAX_ENTITY_DISTANCE 2500.0
void initLevel11(Game * game, Levels * levels);
void closelevel11(Levels * levels);
bool updateLevel11(Game * game, Levels * levels);
#endif
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