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authornathansmithsmith <thenathansmithsmith@gmail.com>2023-12-04 12:28:26 -0700
committernathansmithsmith <thenathansmithsmith@gmail.com>2023-12-04 12:28:26 -0700
commit3da57634be30691f23915296024baebca3b6297f (patch)
treedfd9926ea30cbccc3a4ce22e6c31d09bf1429c45 /src/levels
parentf70e2018a4d3f979e1108981284a09a44bd11542 (diff)
Started level 6
Diffstat (limited to 'src/levels')
-rw-r--r--src/levels/level5.c17
-rw-r--r--src/levels/level6.c16
-rw-r--r--src/levels/level6.h11
3 files changed, 39 insertions, 5 deletions
diff --git a/src/levels/level5.c b/src/levels/level5.c
index bc29b29..3b7bcdc 100644
--- a/src/levels/level5.c
+++ b/src/levels/level5.c
@@ -42,10 +42,14 @@ bool updateLevel5(Game * game, Levels * levels) {
case 0:
if (game->world.entitiesCount == 1) {
WorldEntry entries[] = {
- (WorldEntry){ENTITY_SERGENTE, Vector3Add((Vector3){0.0, 0.0, 800.0}, playerPosition), QuaternionIdentity()},
- (WorldEntry){ENTITY_SERGENTE, Vector3Add((Vector3){0.0, 0.0, -800.0}, playerPosition), QuaternionIdentity()},
- (WorldEntry){ENTITY_SERGENTE, Vector3Add((Vector3){0.0, 800.0, 0.0}, playerPosition), QuaternionIdentity()},
- (WorldEntry){ENTITY_SERGENTE, Vector3Add((Vector3){0.0, -800.0, 0.0}, playerPosition), QuaternionIdentity()}
+ (WorldEntry){ENTITY_SERGENTE,
+ Vector3Add((Vector3){0.0, 0.0, 800.0}, playerPosition), QuaternionIdentity()},
+ (WorldEntry){ENTITY_SERGENTE,
+ Vector3Add((Vector3){0.0, 0.0, -800.0}, playerPosition), QuaternionIdentity()},
+ (WorldEntry){ENTITY_SERGENTE,
+ Vector3Add((Vector3){0.0, 800.0, 0.0}, playerPosition), QuaternionIdentity()},
+ (WorldEntry){ENTITY_SERGENTE,
+ Vector3Add((Vector3){0.0, -800.0, 0.0}, playerPosition), QuaternionIdentity()}
};
addEntriesToWorld(
@@ -68,7 +72,10 @@ bool updateLevel5(Game * game, Levels * levels) {
ENTITY_SOLDATO,
10,
Vector3Add(
- Vector3Scale(Vector3RotateByQuaternion((Vector3){0.5, 0.0, 1.0}, player->rotation), distanceFromPlayer),
+ Vector3Scale(
+ Vector3RotateByQuaternion((Vector3){0.5, 0.0, 1.0}, player->rotation),
+ distanceFromPlayer
+ ),
playerPosition
),
(Vector3){0.0, 10.0, 10.0}
diff --git a/src/levels/level6.c b/src/levels/level6.c
new file mode 100644
index 0000000..08e4a55
--- /dev/null
+++ b/src/levels/level6.c
@@ -0,0 +1,16 @@
+#include "game.h"
+#include "world.h"
+#include "entity.h"
+#include "entityGrouping.h"
+
+void initLevel6(Game * game, Levels * levels) {
+ // Add player.
+ addEntryToWorld(&game->world, game, (WorldEntry){ENTITY_ANTIFA, (Vector3){0.0, 0.0, 0.0}, QuaternionIdentity()});
+}
+
+void closelevel6(Levels * levels) {
+}
+
+bool updateLevel6(Game * game, Levels * levels) {
+ return false;
+}
diff --git a/src/levels/level6.h b/src/levels/level6.h
new file mode 100644
index 0000000..de4c747
--- /dev/null
+++ b/src/levels/level6.h
@@ -0,0 +1,11 @@
+#include "gameCommon.h"
+#include "levels.h"
+
+#ifndef LEVEL6_H
+#define LEVEL6_H
+
+void initLevel6(Game * game, Levels * levels);
+void closelevel6(Levels * levels);
+bool updateLevel6(Game * game, Levels * levels);
+
+#endif