diff options
author | nathansmithsmith <thenathansmithsmith@gmail.com> | 2023-12-04 12:28:26 -0700 |
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committer | nathansmithsmith <thenathansmithsmith@gmail.com> | 2023-12-04 12:28:26 -0700 |
commit | 3da57634be30691f23915296024baebca3b6297f (patch) | |
tree | dfd9926ea30cbccc3a4ce22e6c31d09bf1429c45 /src/levels | |
parent | f70e2018a4d3f979e1108981284a09a44bd11542 (diff) |
Started level 6
Diffstat (limited to 'src/levels')
-rw-r--r-- | src/levels/level5.c | 17 | ||||
-rw-r--r-- | src/levels/level6.c | 16 | ||||
-rw-r--r-- | src/levels/level6.h | 11 |
3 files changed, 39 insertions, 5 deletions
diff --git a/src/levels/level5.c b/src/levels/level5.c index bc29b29..3b7bcdc 100644 --- a/src/levels/level5.c +++ b/src/levels/level5.c @@ -42,10 +42,14 @@ bool updateLevel5(Game * game, Levels * levels) { case 0: if (game->world.entitiesCount == 1) { WorldEntry entries[] = { - (WorldEntry){ENTITY_SERGENTE, Vector3Add((Vector3){0.0, 0.0, 800.0}, playerPosition), QuaternionIdentity()}, - (WorldEntry){ENTITY_SERGENTE, Vector3Add((Vector3){0.0, 0.0, -800.0}, playerPosition), QuaternionIdentity()}, - (WorldEntry){ENTITY_SERGENTE, Vector3Add((Vector3){0.0, 800.0, 0.0}, playerPosition), QuaternionIdentity()}, - (WorldEntry){ENTITY_SERGENTE, Vector3Add((Vector3){0.0, -800.0, 0.0}, playerPosition), QuaternionIdentity()} + (WorldEntry){ENTITY_SERGENTE, + Vector3Add((Vector3){0.0, 0.0, 800.0}, playerPosition), QuaternionIdentity()}, + (WorldEntry){ENTITY_SERGENTE, + Vector3Add((Vector3){0.0, 0.0, -800.0}, playerPosition), QuaternionIdentity()}, + (WorldEntry){ENTITY_SERGENTE, + Vector3Add((Vector3){0.0, 800.0, 0.0}, playerPosition), QuaternionIdentity()}, + (WorldEntry){ENTITY_SERGENTE, + Vector3Add((Vector3){0.0, -800.0, 0.0}, playerPosition), QuaternionIdentity()} }; addEntriesToWorld( @@ -68,7 +72,10 @@ bool updateLevel5(Game * game, Levels * levels) { ENTITY_SOLDATO, 10, Vector3Add( - Vector3Scale(Vector3RotateByQuaternion((Vector3){0.5, 0.0, 1.0}, player->rotation), distanceFromPlayer), + Vector3Scale( + Vector3RotateByQuaternion((Vector3){0.5, 0.0, 1.0}, player->rotation), + distanceFromPlayer + ), playerPosition ), (Vector3){0.0, 10.0, 10.0} diff --git a/src/levels/level6.c b/src/levels/level6.c new file mode 100644 index 0000000..08e4a55 --- /dev/null +++ b/src/levels/level6.c @@ -0,0 +1,16 @@ +#include "game.h" +#include "world.h" +#include "entity.h" +#include "entityGrouping.h" + +void initLevel6(Game * game, Levels * levels) { + // Add player. + addEntryToWorld(&game->world, game, (WorldEntry){ENTITY_ANTIFA, (Vector3){0.0, 0.0, 0.0}, QuaternionIdentity()}); +} + +void closelevel6(Levels * levels) { +} + +bool updateLevel6(Game * game, Levels * levels) { + return false; +} diff --git a/src/levels/level6.h b/src/levels/level6.h new file mode 100644 index 0000000..de4c747 --- /dev/null +++ b/src/levels/level6.h @@ -0,0 +1,11 @@ +#include "gameCommon.h" +#include "levels.h" + +#ifndef LEVEL6_H +#define LEVEL6_H + +void initLevel6(Game * game, Levels * levels); +void closelevel6(Levels * levels); +bool updateLevel6(Game * game, Levels * levels); + +#endif |