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#include "bossLevel.h"
#include "game.h"
#include "entity.h"
#include "world.h"
#include "entityGrouping.h"
// The b in boss stands for boobs and the ss is from your moms big sexy ass.
void initBossLevel(Game * game, Levels * levels) {
WorldEntry entries[] = {
(WorldEntry){ENTITY_ANTIFA, (Vector3){0.0, 0.0, 0.0}, QuaternionIdentity()},
(WorldEntry){ENTITY_MUSSOLINI, (Vector3){0.0, 0.0, 1000.0}, QuaternionIdentity()}
};
addEntriesToWorld(
&game->world,
game,
entries,
sizeof(entries) / sizeof(WorldEntry)
);
}
void closeBossLevel(Levels * levels) {
}
bool updateBossLevel(Game * game, Levels * levels) {
return game->world.entitiesCount == 1;
}
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