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#include "game.h"
#include "world.h"
#include "entity.h"
#include "entityGrouping.h"
void initLevel6(Game * game, Levels * levels) {
// Add player.
WorldEntry entries[] = {
(WorldEntry){ENTITY_ANTIFA, (Vector3){0.0, 0.0, 0.0}, QuaternionIdentity()},
(WorldEntry){ENTITY_MARESCIALLO, (Vector3){0.0, 0.0, 1000.0}, QuaternionIdentity()}
};
addEntriesToWorld(
&game->world,
game,
entries,
sizeof(entries) / sizeof(WorldEntry)
);
}
void closelevel6(Levels * levels) {
}
bool updateLevel6(Game * game, Levels * levels) {
return false;
}
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