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#include "level9.h"
#include "game.h"
#include "world.h"
#include "entity.h"
#include "entityGrouping.h"
void initLevel9(Game * game, Levels * levels) {
WorldEntry entries[] = {
(WorldEntry){ENTITY_ANTIFA, (Vector3){0.0, 0.0, 0.0}, QuaternionIdentity()},
(WorldEntry){ENTITY_GENERALE, (Vector3){0.0, 0.0, -800.0}, QuaternionIdentity()},
(WorldEntry){ENTITY_GENERALE, (Vector3){-800.0, -800.0, -800.0}, QuaternionIdentity()}
};
addEntriesToWorld(
&game->world,
game,
entries,
sizeof(entries) / sizeof(WorldEntry)
);
addSoldatoGroupWithLeader(game, ENTITY_CAPORALE, 3, (Vector3){-1000.0, 0.0, 0.0}, (Vector3){0.0, -15.0, -15.0});
addSoldatoGroupWithLeader(game, ENTITY_CAPORALE, 3, (Vector3){1000.0, 0.0, 0.0}, (Vector3){0.0, 15.0, 15.0});
}
void closelevel9(Levels * levels) {
}
bool updateLevel9(Game * game, Levels * levels) {
return game->world.entitiesCount == 1;
}
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