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-rw-r--r--src/levels/level9.c30
1 files changed, 30 insertions, 0 deletions
diff --git a/src/levels/level9.c b/src/levels/level9.c
new file mode 100644
index 0000000..ccef163
--- /dev/null
+++ b/src/levels/level9.c
@@ -0,0 +1,30 @@
+#include "level9.h"
+#include "game.h"
+#include "world.h"
+#include "entity.h"
+#include "entityGrouping.h"
+
+void initLevel9(Game * game, Levels * levels) {
+ WorldEntry entries[] = {
+ (WorldEntry){ENTITY_ANTIFA, (Vector3){0.0, 0.0, 0.0}, QuaternionIdentity()},
+ (WorldEntry){ENTITY_GENERALE, (Vector3){0.0, 0.0, -800.0}, QuaternionIdentity()},
+ (WorldEntry){ENTITY_GENERALE, (Vector3){-800.0, -800.0, -800.0}, QuaternionIdentity()}
+ };
+
+ addEntriesToWorld(
+ &game->world,
+ game,
+ entries,
+ sizeof(entries) / sizeof(WorldEntry)
+ );
+
+ addSoldatoGroupWithLeader(game, ENTITY_CAPORALE, 3, (Vector3){-1000.0, 0.0, 0.0}, (Vector3){0.0, -15.0, -15.0});
+ addSoldatoGroupWithLeader(game, ENTITY_CAPORALE, 3, (Vector3){1000.0, 0.0, 0.0}, (Vector3){0.0, 15.0, 15.0});
+}
+
+void closelevel9(Levels * levels) {
+}
+
+bool updateLevel9(Game * game, Levels * levels) {
+ return game->world.entitiesCount == 1;
+}