diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/game.c | 2 | ||||
| -rw-r--r-- | src/levels.c | 1 | ||||
| -rw-r--r-- | src/levels.h | 2 | ||||
| -rw-r--r-- | src/levels/level9.c | 30 | ||||
| -rw-r--r-- | src/levels/level9.h | 11 | ||||
| -rw-r--r-- | src/levelsInclude.h | 1 | 
6 files changed, 45 insertions, 2 deletions
@@ -33,7 +33,7 @@ void initGame(Game * game) {  	// Levels.  	initLevels(&game->levels); -	startLevel(game, &game->levels, 7); +	startLevel(game, &game->levels, 8);  }  void closeGame(Game * game) { diff --git a/src/levels.c b/src/levels.c index c7f933e..90221d4 100644 --- a/src/levels.c +++ b/src/levels.c @@ -13,6 +13,7 @@ const LevelInfo levelInfoList[LEVELS_COUNT] = {      (LevelInfo){initLevel6, closelevel6, updateLevel6},      (LevelInfo){initLevel7, closelevel7, updateLevel7},      (LevelInfo){initLevel8, closelevel8, updateLevel8}, +    (LevelInfo){initLevel9, closelevel9, updateLevel9},      (LevelInfo){initTestLevel, closeTestLevel, updateTestLevel}  }; diff --git a/src/levels.h b/src/levels.h index 71584e3..5ee1231 100644 --- a/src/levels.h +++ b/src/levels.h @@ -5,7 +5,7 @@  #ifndef LEVELS_H  #define LEVELS_H -#define LEVELS_COUNT 9 +#define LEVELS_COUNT 10  #define NO_LEVEL -1 diff --git a/src/levels/level9.c b/src/levels/level9.c new file mode 100644 index 0000000..ccef163 --- /dev/null +++ b/src/levels/level9.c @@ -0,0 +1,30 @@ +#include "level9.h" +#include "game.h" +#include "world.h" +#include "entity.h" +#include "entityGrouping.h" + +void initLevel9(Game * game, Levels * levels) { +    WorldEntry entries[] = { +		(WorldEntry){ENTITY_ANTIFA, (Vector3){0.0, 0.0, 0.0}, QuaternionIdentity()}, +		(WorldEntry){ENTITY_GENERALE, (Vector3){0.0, 0.0, -800.0}, QuaternionIdentity()}, +		(WorldEntry){ENTITY_GENERALE, (Vector3){-800.0, -800.0, -800.0}, QuaternionIdentity()} +	 }; + +    addEntriesToWorld( +		&game->world, +		game, +		entries, +		sizeof(entries) / sizeof(WorldEntry) +	); + +    addSoldatoGroupWithLeader(game, ENTITY_CAPORALE, 3, (Vector3){-1000.0, 0.0, 0.0}, (Vector3){0.0, -15.0, -15.0}); +    addSoldatoGroupWithLeader(game, ENTITY_CAPORALE, 3, (Vector3){1000.0, 0.0, 0.0}, (Vector3){0.0, 15.0, 15.0}); +} + +void closelevel9(Levels * levels) { +} + +bool updateLevel9(Game * game, Levels * levels) { +    return game->world.entitiesCount == 1; +} diff --git a/src/levels/level9.h b/src/levels/level9.h new file mode 100644 index 0000000..75ffe06 --- /dev/null +++ b/src/levels/level9.h @@ -0,0 +1,11 @@ +#include "gameCommon.h" +#include "levels.h" + +#ifndef LEVEL9_H +#define LEVEL9_H + +void initLevel9(Game * game, Levels * levels); +void closelevel9(Levels * levels); +bool updateLevel9(Game * game, Levels * levels); + +#endif diff --git a/src/levelsInclude.h b/src/levelsInclude.h index b21f4a6..48a6559 100644 --- a/src/levelsInclude.h +++ b/src/levelsInclude.h @@ -7,5 +7,6 @@  #include "levels/level6.h"  #include "levels/level7.h"  #include "levels/level8.h" +#include "levels/level9.h"  // As you can tell I fucking hate your stupid fat ass  | 
