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#include "gameCommon.h"
#include "entity.h"
#include "assets.h"

#ifndef INFO_SCREEN_H
#define INFO_SCREEN_H

typedef struct EntityUserInfo {
    EntityType type;
    AssetId assetId;
} EntityUserInfo;

typedef struct InfoScreen {
    Rectangle goBackButton;
} InfoScreen;

void initInfoScreen(Game * game);
void updateInfoScreen(Game * game);
void resizeInfoScreen(Game * game, InfoScreen * infoScreen);

#endif