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#include "gameCommon.h"
#include "entity.h"
#include "assets.h"
#ifndef INFO_SCREEN_H
#define INFO_SCREEN_H
typedef struct EntityUserInfo {
EntityType type;
AssetId assetId;
} EntityUserInfo;
typedef struct InfoScreen {
Rectangle goBackButton;
} InfoScreen;
void initInfoScreen(Game * game);
void updateInfoScreen(Game * game);
void resizeInfoScreen(Game * game, InfoScreen * infoScreen);
#endif
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