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authornathansmith117 <thenathansmithsmith@gmail.com>2024-02-21 18:17:41 +0000
committernathansmith117 <thenathansmithsmith@gmail.com>2024-02-21 18:17:41 +0000
commit2f6a0233b16d25df9b79a61b93fd8a72626bad3c (patch)
treefb505b87c4492494bc43c488da594ec31bf2ab35
parentba522d0b6e8172d2d9f0ee107fbb2d6499380847 (diff)
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Fixed mouse position with render texture
-rw-r--r--src/ui.c3
-rw-r--r--src/util.c11
-rw-r--r--src/util.h10
3 files changed, 23 insertions, 1 deletions
diff --git a/src/ui.c b/src/ui.c
index f07dc96..5fab8a6 100644
--- a/src/ui.c
+++ b/src/ui.c
@@ -1,5 +1,6 @@
#include "ui.h"
#include "game.h"
+#include "util.h"
TexturedButton createTexturedButton(Texture* texture, Rectangle rect, const char* message,
Color backgroundColor, Color foregroundColor)
@@ -46,7 +47,7 @@ bool updateTexturedButton(TexturedButton* button)
button->isPressed = false;
// Outline and detect click stuff.
- if (CheckCollisionPointRec(GetMousePosition(), button->rect))
+ if (CheckCollisionPointRec(getScaledMousePosition(), button->rect))
{
// Draw outline thingy.
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
diff --git a/src/util.c b/src/util.c
new file mode 100644
index 0000000..308343c
--- /dev/null
+++ b/src/util.c
@@ -0,0 +1,11 @@
+#include "util.h"
+#include "game.h"
+
+Vector2 getScaledMousePosition()
+{
+ Vector2 mousePosition = GetMousePosition();
+ mousePosition.x *= (float)WINDOW_WIDTH / GetScreenWidth();
+ mousePosition.y *= (float)WINDOW_HEIGHT / GetScreenHeight();
+
+ return mousePosition;
+}
diff --git a/src/util.h b/src/util.h
new file mode 100644
index 0000000..46193de
--- /dev/null
+++ b/src/util.h
@@ -0,0 +1,10 @@
+#include "gameCommon.h"
+#include <raylib.h>
+
+#ifndef UTIL_H
+#define UTIL_H
+
+// Scale from the window to render texture.
+Vector2 getScaledMousePosition();
+
+#endif