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author | nathansmith117 <thenathansmithsmith@gmail.com> | 2024-05-10 16:33:33 +0000 |
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committer | nathansmith117 <thenathansmithsmith@gmail.com> | 2024-05-10 16:33:33 +0000 |
commit | fca307d6af08116f675e0d04e5ace2e353ec718c (patch) | |
tree | 9cc4d7ad1960f72ef8730f9260bd985867130419 /src/shooterScreen.c | |
parent | 314b234fb1cc5a21bbcba414e7e9ffdeafd8a753 (diff) | |
download | PenguinYippies-fca307d6af08116f675e0d04e5ace2e353ec718c.tar.gz PenguinYippies-fca307d6af08116f675e0d04e5ace2e353ec718c.tar.bz2 PenguinYippies-fca307d6af08116f675e0d04e5ace2e353ec718c.zip |
Better stone count for shooter game
Diffstat (limited to 'src/shooterScreen.c')
-rw-r--r-- | src/shooterScreen.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/shooterScreen.c b/src/shooterScreen.c index 8df219b..14cb34d 100644 --- a/src/shooterScreen.c +++ b/src/shooterScreen.c @@ -205,10 +205,10 @@ void drawUIShooterScreen(ShooterScreen* shooterScreen, Game* game) { drawCrosshairShooterScreen(10, 2); - size_t bufSize = 100; + size_t bufSize = 256; char buf[bufSize]; - snprintf(buf, bufSize, "They are sleeping not dead (:\nTime playing: %d\nPenguins still awake: %d", + snprintf(buf, bufSize, "They are sleeping not dead (:\nTime playing: %d\nPenguins still awake: %d\n\n-w, a, s, d to move around\n-mouse to aim\n-and click to put a penguin to sleep", (int)(GetTime() - shooterScreen->startTime), SHOOTER_PENGUIN_COUNT - shooterScreen->killCount); |