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author | nathansmith117 <thenathansmithsmith@gmail.com> | 2024-05-07 00:22:30 +0000 |
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committer | nathansmith117 <thenathansmithsmith@gmail.com> | 2024-05-07 00:22:30 +0000 |
commit | 1aec85f04d08665ca386c58c982094acc67dd118 (patch) | |
tree | 93cd0873f7ad1ebe0db5c6334982f5a3dec3a308 /src/shooterScreen.h | |
parent | 308aefcbc437664acc4654c51a6d5dfcd346de32 (diff) | |
download | PenguinYippies-1aec85f04d08665ca386c58c982094acc67dd118.tar.gz PenguinYippies-1aec85f04d08665ca386c58c982094acc67dd118.tar.bz2 PenguinYippies-1aec85f04d08665ca386c58c982094acc67dd118.zip |
More penguin shooter stuff
Diffstat (limited to 'src/shooterScreen.h')
-rw-r--r-- | src/shooterScreen.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/shooterScreen.h b/src/shooterScreen.h index 054af15..2499413 100644 --- a/src/shooterScreen.h +++ b/src/shooterScreen.h @@ -29,7 +29,6 @@ typedef struct ShooterPlayer { Vector2 cameraAngle; int jumpStage; - float sleepyness; } ShooterPlayer; // Penguin to "put to sleep". @@ -46,6 +45,8 @@ typedef struct ShooterPenguin { typedef struct ShooterScreen { ShooterPlayer player; ShooterPenguin penguins[SHOOTER_PENGUIN_COUNT]; + double startTime; + int killCount; // "Sleep" count. } ShooterScreen; void initShooterScreeen(ShooterScreen* shooterScreen, Game* game); |