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author | nathansmith117 <thenathansmithsmith@gmail.com> | 2024-05-10 17:06:48 +0000 |
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committer | nathansmith117 <thenathansmithsmith@gmail.com> | 2024-05-10 17:06:48 +0000 |
commit | 4f14134623f319ce4afce9b303cc77762524b350 (patch) | |
tree | dac0685893e70239e44dd3eb7cd7a6375216f65d /src | |
parent | 1b2a507416bc1fd8fd2bb07f94d8bcd096c19721 (diff) | |
download | PenguinYippies-4f14134623f319ce4afce9b303cc77762524b350.tar.gz PenguinYippies-4f14134623f319ce4afce9b303cc77762524b350.tar.bz2 PenguinYippies-4f14134623f319ce4afce9b303cc77762524b350.zip |
Started working on the gack
Diffstat (limited to 'src')
-rw-r--r-- | src/assets.c | 4 | ||||
-rw-r--r-- | src/assets.h | 6 | ||||
-rw-r--r-- | src/gack.c | 25 | ||||
-rw-r--r-- | src/gack.h | 13 | ||||
-rw-r--r-- | src/gameScreen.c | 15 | ||||
-rw-r--r-- | src/gameScreen.h | 6 |
6 files changed, 65 insertions, 4 deletions
diff --git a/src/assets.c b/src/assets.c index 1d9f197..3a80194 100644 --- a/src/assets.c +++ b/src/assets.c @@ -11,7 +11,9 @@ const char textureAssetsNames[TEXTURE_ASSET_COUNT][ASSETS_NAME_MAX] = { "stoneCurrency.png", "clickerTool.png", "booperTool.png", - "penguinBillboard.png" + "penguinBillboard.png", + "toGackIcon.png", + "gackPenguin.png" }; const char animationAssetsNames[ANIMATION_ASSET_COUNT][ASSETS_NAME_MAX] = { diff --git a/src/assets.h b/src/assets.h index 4e5fb61..84a4ef9 100644 --- a/src/assets.h +++ b/src/assets.h @@ -3,7 +3,7 @@ #define ASSETS_NAME_MAX 100 -#define TEXTURE_ASSET_COUNT 10 +#define TEXTURE_ASSET_COUNT 12 #define ANIMATION_ASSET_COUNT 4 #ifndef ASSETS_H @@ -24,7 +24,9 @@ enum STONE_TEXTURE, CLICKER_TOOL_TEXTURE, BOOPER_TOOL_TEXTURE, - PENGUIN_BILLBOARD_TEXTURE + PENGUIN_BILLBOARD_TEXTURE, + TO_GACK_ICON_TEXTURE, + GACK_PENGUIN_TEXTURE }; enum diff --git a/src/gack.c b/src/gack.c new file mode 100644 index 0000000..24debb1 --- /dev/null +++ b/src/gack.c @@ -0,0 +1,25 @@ +#include "gack.h" +#include "game.h" +#include "assets.h" + +void initGack(Gack* gack) +{ +} + +void updateGack(Gack* gack, Game* game) +{ + Texture gackTexture = game->assets.textures[GACK_PENGUIN_TEXTURE]; + + DrawTexturePro( + gackTexture, + (Rectangle){0.0, 0.0, gackTexture.width, gackTexture.height}, + (Rectangle){0.0, 0.0, WINDOW_WIDTH, WINDOW_HEIGHT}, + (Vector2){0.0, 0.0}, + 0.0, + WHITE + ); +} + +void closeGack(Gack* gack) +{ +} diff --git a/src/gack.h b/src/gack.h new file mode 100644 index 0000000..fc02745 --- /dev/null +++ b/src/gack.h @@ -0,0 +1,13 @@ +#include "gameCommon.h" + +#ifndef GACK_H +#define GACK_H + +typedef struct Gack { +} Gack; + +void initGack(Gack* gack); +void updateGack(Gack* gack, Game* game); +void closeGack(Gack* gack); + +#endif diff --git a/src/gameScreen.c b/src/gameScreen.c index ea5e81d..a6e9355 100644 --- a/src/gameScreen.c +++ b/src/gameScreen.c @@ -33,6 +33,14 @@ void initGameScreen(GameScreen* gameScreen, Game* game) BLACK ); + gameScreen->toGackPenguinButton = createTexturedButton( + &assets->textures[TO_GACK_ICON_TEXTURE], + (Rectangle){navigationButtonX, (navigationButtonSize + 15.0) * 2.0, navigationButtonSize, navigationButtonSize}, + "", + WHITE, + BLACK + ); + gameScreen->nextShootingStoneCount = RUN_SHOOTER_GAME_COUNT_START; initShop(&gameScreen->shop, game); @@ -57,6 +65,10 @@ void updateGameScreenNavigation(GameScreen* gameScreen, Game* game) { gameScreen->place = SHOP_PLACE; } + if (updateTexturedButton(&gameScreen->toGackPenguinButton)) + { + gameScreen->place = GACK_PLACE; + } } void setGameScreenTool(GameScreen* gameScreen, ToolId tool) @@ -187,6 +199,9 @@ void updateGameScreen(GameScreen* gameScreen, Game* game) case SHOP_PLACE: updateShop(&gameScreen->shop, game); break; + case GACK_PLACE: + updateGack(&gameScreen->gack, game); + break; default: break; } diff --git a/src/gameScreen.h b/src/gameScreen.h index e798569..cbfbc75 100644 --- a/src/gameScreen.h +++ b/src/gameScreen.h @@ -3,6 +3,7 @@ #include "ui.h" #include "clicky.h" #include "shop.h" +#include "gack.h" #ifndef GAME_SCREEN_H #define GAME_SCREEN_H @@ -11,7 +12,8 @@ typedef enum GamePlayPlace { CLICKY_DESKTOP_PLACE, - SHOP_PLACE + SHOP_PLACE, + GACK_PLACE } GamePlayPlace; typedef enum ToolId { @@ -26,8 +28,10 @@ typedef struct GameScreen { TexturedButton toGameButton; TexturedButton toEmperorsEmporiumButton; + TexturedButton toGackPenguinButton; Shop shop; + Gack gack; ToolId tool; |