blob: e5d3b60a6d36b5e65c1b5c01a7543856d5bff8ff (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
|
#include "mainMenu.h"
#include "game.h"
#include "assets.h"
#include <raylib.h>
void initMainMenu(MainMenu* mainMenu, Game* game)
{
mainMenu->startButtonAnimation = createAnimation(
&game->assets.animations[BUTTON_BOX_ANIMATION],
ANIMATION_DEFAULT_DELAY
);
}
void updateMainMenu(MainMenu* mainMenu, Game* game)
{
ClearBackground(RAYWHITE);
DrawTextureEx(mainMenu->startButtonAnimation.texture, (Vector2){100.0, 100.0}, 0.0, 1.0, WHITE);
runAnimation(&mainMenu->startButtonAnimation);
DrawFPS(0, 0);
}
void closeMainMenu(MainMenu* mainMenu)
{
closeAnimation(&mainMenu->startButtonAnimation);
}
|