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#include "mainMenu.h"
#include "game.h"
#include "assets.h"
void initMainMenu(MainMenu* mainMenu, Game* game)
{
mainMenu->startButtonAnimation = createAnimation(
&game->assets.animations[PENGUIN_LOL_ANIMATION],
ANIMATION_DEFAULT_DELAY
);
}
void updateMainMenu(MainMenu* mainMenu, Game* game)
{
ClearBackground(RAYWHITE);
DrawTextureEx(mainMenu->startButtonAnimation.texture, (Vector2){100.0, 100.0}, 0.0, 0.1, WHITE);
runAnimation(&mainMenu->startButtonAnimation);
if (IsKeyPressed(KEY_SPACE))
{
toggleAnimation(&mainMenu->startButtonAnimation);
}
DrawFPS(0, 0);
}
void closeMainMenu(MainMenu* mainMenu)
{
closeAnimation(&mainMenu->startButtonAnimation);
}
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