1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
|
#include "shop.h"
#include "game.h"
#include "assets.h"
void initShop(Shop* shop, Game* game)
{
}
void updateShop(Shop* shop, Game* game)
{
Texture shopBoard = game->assets.textures[SHOP_BOARD_TEXTURE];
// Board thingy.
DrawTexturePro(
shopBoard,
(Rectangle){0.0, 0.0, shopBoard.width, shopBoard.height},
(Rectangle){0.0, 0.0, WINDOW_WIDTH, WINDOW_HEIGHT},
(Vector2){0.0, 0.0},
0.0,
WHITE
);
// Penguin thingy thing thing
Texture yoyoyo = game->assets.textures[EMPEROR_SHOP_UI_TEXTURE];
DrawTexturePro(
yoyoyo,
(Rectangle){0.0, 0.0, yoyoyo.width, yoyoyo.height},
(Rectangle){0.0, 0.0, WINDOW_WIDTH, WINDOW_HEIGHT},
(Vector2){0.0, 0.0},
0.0,
WHITE
);
}
void closeShop(Shop* shop)
{
}
|