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#include <stdio.h>
#include <stdlib.h>
#include <raylib.h>
#include <math.h>
#include <stdint.h>

#include "sldjConfig.h"
#include "util.h"

#ifndef SLDJ_H
#define SLDJ_H

typedef struct Sldj {
    RenderTexture screenTexture;
    int frameCounter;
} Sldj;

void initSldj(Sldj* sldj);
void updateSldj(Sldj* sldj);
void closeSldj(Sldj* sldj);

#endif