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| author | nathan <nathansmith@disroot.org> | 2025-10-18 23:09:54 +0000 |
|---|---|---|
| committer | nathan <nathansmith@disroot.org> | 2025-10-18 23:09:54 +0000 |
| commit | e3f220ee2003e93b2a1ebc335630fac8444a412e (patch) | |
| tree | 748a84ea22be2a39f104b18940b9f77b80556b6b /assets/shaders/glsl330 | |
| parent | adf84529a0f59bccea0e111b0f76d2eef3968971 (diff) | |
| download | FindThings-e3f220ee2003e93b2a1ebc335630fac8444a412e.tar.gz FindThings-e3f220ee2003e93b2a1ebc335630fac8444a412e.tar.bz2 FindThings-e3f220ee2003e93b2a1ebc335630fac8444a412e.zip | |
Color thingy
Diffstat (limited to 'assets/shaders/glsl330')
| -rw-r--r-- | assets/shaders/glsl330/color-depth.fs | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/assets/shaders/glsl330/color-depth.fs b/assets/shaders/glsl330/color-depth.fs new file mode 100644 index 0000000..c011df5 --- /dev/null +++ b/assets/shaders/glsl330/color-depth.fs @@ -0,0 +1,24 @@ +#version 330 + +in vec2 fragTexCoord; +in vec4 fragColor; + +uniform sampler2D texture0; +uniform vec4 colDiffuse; + +out vec4 finalColor; + +const int factor = 30; // x/255 + +void main() +{ + // Texel color fetching from texture sampler + vec4 texelColor = texture(texture0, fragTexCoord)*colDiffuse*fragColor; + + ivec4 color = ivec4(texelColor / factor * 255); + color *= factor; + + // Calculate final fragment color + finalColor = vec4(float(color.r) / 255, float(color.g) / 255, + float(color.b) / 255, texelColor.a); +}
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