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-rw-r--r--assets/shaders/glsl330/color-depth.fs24
1 files changed, 24 insertions, 0 deletions
diff --git a/assets/shaders/glsl330/color-depth.fs b/assets/shaders/glsl330/color-depth.fs
new file mode 100644
index 0000000..c011df5
--- /dev/null
+++ b/assets/shaders/glsl330/color-depth.fs
@@ -0,0 +1,24 @@
+#version 330
+
+in vec2 fragTexCoord;
+in vec4 fragColor;
+
+uniform sampler2D texture0;
+uniform vec4 colDiffuse;
+
+out vec4 finalColor;
+
+const int factor = 30; // x/255
+
+void main()
+{
+ // Texel color fetching from texture sampler
+ vec4 texelColor = texture(texture0, fragTexCoord)*colDiffuse*fragColor;
+
+ ivec4 color = ivec4(texelColor / factor * 255);
+ color *= factor;
+
+ // Calculate final fragment color
+ finalColor = vec4(float(color.r) / 255, float(color.g) / 255,
+ float(color.b) / 255, texelColor.a);
+} \ No newline at end of file