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author | nathan <nathansmith@disroot.org> | 2025-08-10 13:17:41 +0000 |
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committer | nathan <nathansmith@disroot.org> | 2025-08-10 13:17:41 +0000 |
commit | 30f930498048466965066dfec330f5f7500bb3a0 (patch) | |
tree | 5a9226ac74c9fe22f265d1b590252d5bd31642a3 /src/game.c | |
parent | 2a62d42bd169f97feec737261cdcc68b7d5c3733 (diff) | |
download | FindThings-30f930498048466965066dfec330f5f7500bb3a0.tar.gz FindThings-30f930498048466965066dfec330f5f7500bb3a0.tar.bz2 FindThings-30f930498048466965066dfec330f5f7500bb3a0.zip |
Cleaner shader config thingy
Diffstat (limited to 'src/game.c')
-rw-r--r-- | src/game.c | 6 |
1 files changed, 0 insertions, 6 deletions
@@ -19,12 +19,6 @@ void initGame(Game* game) // Skybox. game->skybox = LoadModelFromMesh(GenMeshCube(1.0, 1.0, 1.0)); game->skybox.materials[0].shader = game->assets.shaders[SKYBOX_SHADER]; - - SetShaderValue( - game->skybox.materials[0].shader, - GetShaderLocation(game->skybox.materials[0].shader, "environmentMap"), - (int[1]){ MATERIAL_MAP_CUBEMAP }, SHADER_UNIFORM_INT); - game->skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture = LoadTextureCubemap(game->assets.images[SKYBOX_IMAGE], CUBEMAP_LAYOUT_AUTO_DETECT); |